![]() As long as you keep moving, you should be able to avoid him and his attacks until you're ready to focus him down again. Because respawning is disabled here, focus on the waves of reinforcements before turning back to Kavauust. However, once he reaches about 50% health, he'll begin summoning other enemies and charging you instead. Be sure to aim for the glowing bits of flesh on his body, as this is the only real way to damage him. At the beginning of the fight, he's very slow and only attacks by either blasting you from afar or casting multiple waves of energy to send at you both of these can be avoided by popping behind cover for a brief moment. This time, Kavauust, Revenant of the Witness will be waiting for you as soon as you pick up the key. Beyond the locked door will be another group of enemies, along with another Conquest Keycard. There's a War Beast Keycard waiting for you once the enemies guarding it are all defeated. Proceed to the hallway until you reach the room with the docked Cabal ships. ![]() Because you've already consumed your Conquest Keycard, ignore the locked door and instead take the ramp at the other end of the room. It will take you to a large empty room with more enemies, though you'll have a height advantage if you want to play it safe and engage them from afar. Proceed through this crawl space, dropping through the bottom at the end and blasting open another vent. The Cabal will begin slowly sealing off rooms, so when you seem to reach the end, look up and take the elevated passage. Once that's done, hang an immediate left, opening the chest as you proceed down the hall next to it. Don't worry about the engines until you've killed all the enemies guarding them, then strike them with your weapons. Inside you're respawn-restricted, so either stay mobile or use the previous room for cover. Heading back the way you came, open the door with your chalice keycard, but not before placing the Rally banner to refresh your abilities. At the end of the path, you'll find a door needing a Chalice Keycard, so take the exit on the left.Īnother group of enemies will be guarding the Keycard you need the area will be a little close for comfort, so consider a shotgun if you don't mind taking the risk of getting close. Beyond them, take the hall on the right and then the ramp downward. There will be more enemies on the last asteroid, plus a few more waiting on the ship itself. You'll have to use the Asteroid debris to jump from ship to ship, letting you reach the connecting ship. On your way out, don't forget the chest on the right side as you head toward Osiris. ![]() Here you'll find the core attack the lightning rods protruding from various points to destroy it. The room it was guarding will contain another group of legionaries and a Keymaster once again, use the pillars for cover as you whittle them down.Īfter another attack, once you pick up the Conquest key, use it on the doors marked with double axes below you. At the top of the ramp, you'll be attacked by an entirely new enemy before it disappears entirely. Jump to the lower platform at the end of the hall and continue your path. Use the pillars to take cover as you whittle him down, and expect to be attacked by another wave of enemies as you head back to the door. Here you'll find another group of enemies, including a Keymaster holding the War Beast Keycard. The quest marker will point you to another platform on the left side. The doors you see with symbols such as chalices and beasts require specific keycards you don't have, so turn around and go up the ramp instead. Turn right at the end of that hall, and you'll enter another room with more Legion enemies. You'll have to drop down some platforms to proceed from here, before entering another straight hall. You'll know you're going the right way when you see a smaller opening below you. Once they're down, proceed down the ramp and make a left you'll find a small hallway you can take to continue.īeyond another vent, Calus will taunt you as you enter another small hallway. Keep an eye out for enemies dropping tech packs when they die- If you don't destroy these soon after, the packs will shield nearby enemies. You can stay on the railway above you for cover, and duck back into the room you came into if you need to regain shields. After jumping up some platforms, you'll come across a large room with a small pool of enemies.
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