It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass. Īs included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant won’t shred the ship with instant cargo shrapnel. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. Containers are placed in a locking grid of sorts, which marks out (floor to ceiling) where cargo can be stored onboard a ship. The SCU value introduced earlier defines the exterior dimensions of containers, which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Containers fix themselves to the cargo plates. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Ĭargo bay Screenshot of the new trade console interface Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E. ![]() SCU defines the exterior dimensions of the container in cubic meter increments, while the number of ports defines how many discrete slots into which items can be placed are available. ![]() These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid.Įvery container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. Things kept inside of a container are protected on several sides by being inside of its structure. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc.Ī few of them are designed with cargo hauling on mind, be it as their partial or only intended purpose.Ī container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. For a complete list of Ship cargo stats, see Ship cargo stats.
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